MUSC 3355 Audio for Gaming
- Division: Fine Arts, Comm, and New Media
- Department: Music
- Credit/Time Requirement: Credit: 2; Lecture: 2; Lab: 1
- Prerequisites: Admission to the BMCM program or permission of the instructor.
- Semesters Offered: TBA
- Semester Approved: Spring 2020
- Five-Year Review Semester: Summer 2025
- End Semester: Fall 2025
- Optimum Class Size: 12
- Maximum Class Size: 15
Course Description
This course is designed to introduce the students to the basic concepts and technology involved in designing, creating, implementing and delivering audio and effects for the gaming industry.
Justification
The gaming industry represents a significant opportunity for composers to work. Students will use the skills they learn in this course to compete for work in the gaming industry marketplace.
Student Learning Outcomes
- Demonstrate the ability to apply knowledge of acoustics and other aspects of the science of sounds and the electrical manipulation of sounds in recording situations.
- Demonstrate the ability to develop specific recordings of professional quality from concept to technical and artistic process to finished work.
- Demonstrate a fundamental knowledge of recording equipment and practice and the ability to apply this knowledge in recording situations.
- Demonstrate a working knowledge of audio for gaming software & hardware, capturing editing techniques, insertion & placement, backgrounds & soundscapes, and finalization & delivery.
Course Content
1. Understanding the gaming industry2. Music for Gaming3. The Science of Sound4. Understanding Recording Equipment5. Recording Sound6. Writing and Producing music for the gaming industry.
Key Performance Indicators: Participation 30 to 40%Exams 30 to 40%Projects 30 to 40%Representative Text and/or Supplies: Materials as selected by instructor. Pedagogy Statement: This course will be delivered via a combination of direct instruction, class discussion, demonstration, and teacher directed hands-on work. Instructional Mediums: Lecture/Lab